Action | Game.LupupuCube, Game.LupupuCube.Solver |
Adder | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout |
Almighty | Game.LupupuCube, Game.LupupuCube.Cube |
Circle | Game.LupupuCube, Game.LupupuCube.Cube |
Coloured | Game.LupupuCube, Game.LupupuCube.Cube |
constant | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
Constraints | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
createSpringLayout | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout |
Cross | Game.LupupuCube, Game.LupupuCube.Cube |
Cube |
1 (Type/Class) | Game.LupupuCube, Game.LupupuCube.Cube |
2 (Data Constructor) | Game.LupupuCube, Game.LupupuCube.Cube |
CubeMatrix | Game.LupupuCube, Game.LupupuCube.Phase |
CubeType | Game.LupupuCube, Game.LupupuCube.Cube |
cuHasLeftLink | Game.LupupuCube, Game.LupupuCube.Cube |
cuHasLowerLink | Game.LupupuCube, Game.LupupuCube.Cube |
cuHasRightLink | Game.LupupuCube, Game.LupupuCube.Cube |
cuHasUpperLink | Game.LupupuCube, Game.LupupuCube.Cube |
cuIsDowny | Game.LupupuCube, Game.LupupuCube.Cube |
cuIsFixed | Game.LupupuCube, Game.LupupuCube.Cube |
cuIsLarge | Game.LupupuCube, Game.LupupuCube.Cube |
cuType | Game.LupupuCube, Game.LupupuCube.Cube |
Depth | Game.LupupuCube, Game.LupupuCube.Solver |
Diamond | Game.LupupuCube, Game.LupupuCube.Cube |
Direction | Game.LupupuCube, Game.LupupuCube.Phase |
discreate | Game.LupupuCube, Game.LupupuCube.Phase |
Down | Game.LupupuCube, Game.LupupuCube.Phase |
fall | Game.LupupuCube, Game.LupupuCube.Phase |
FinalState | Game.LupupuCube, Game.LupupuCube.Solver |
fixed | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
Flush | Game.LupupuCube, Game.LupupuCube.Cube |
FST | Game.LupupuCube, Game.LupupuCube.Solver |
getEast | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getHeight | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getNorth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getSouth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getValue | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
getWest | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getWidth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getX | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
getY | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
Gr | Game.LupupuCube.Graph |
hasSameTypeWith | Game.LupupuCube, Game.LupupuCube.Cube |
Hexagram | Game.LupupuCube, Game.LupupuCube.Cube |
Horizontal | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
Indelible | Game.LupupuCube, Game.LupupuCube.Cube |
isAlmighty | Game.LupupuCube, Game.LupupuCube.Cube |
isCleared | Game.LupupuCube, Game.LupupuCube.Phase |
isCrushed | Game.LupupuCube, Game.LupupuCube.Phase |
isFinished | Game.LupupuCube, Game.LupupuCube.Solver |
isFlush | Game.LupupuCube, Game.LupupuCube.Cube |
isFlushable | Game.LupupuCube, Game.LupupuCube.Cube |
isHopeless | Game.LupupuCube, Game.LupupuCube.Phase |
isLinkedSomehow | Game.LupupuCube, Game.LupupuCube.Cube |
jump | Game.LupupuCube, Game.LupupuCube.Phase |
JumpLeft | Game.LupupuCube, Game.LupupuCube.Solver |
JumpRight | Game.LupupuCube, Game.LupupuCube.Solver |
Left | Game.LupupuCube, Game.LupupuCube.Phase |
lgBestSolution | Game.LupupuCube, Game.LupupuCube.Solver |
lgGraph | Game.LupupuCube, Game.LupupuCube.Solver |
lgInitialNode | Game.LupupuCube, Game.LupupuCube.Solver |
lgInitialPhase | Game.LupupuCube, Game.LupupuCube.Solver |
lgPending | Game.LupupuCube, Game.LupupuCube.Solver |
lgPhaseMap | Game.LupupuCube, Game.LupupuCube.Solver |
lgSize | Game.LupupuCube, Game.LupupuCube.Solver |
Limpid | Game.LupupuCube, Game.LupupuCube.Cube |
LupuGraph |
1 (Type/Class) | Game.LupupuCube, Game.LupupuCube.Solver |
2 (Data Constructor) | Game.LupupuCube, Game.LupupuCube.Solver |
maxSpr | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
maxValue | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
minValue | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
mkSpacingLayout | Game.LupupuCube.UI, Game.LupupuCube.UI.SpacingLayout |
neg | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
newConstraints | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
nextPending | Game.LupupuCube, Game.LupupuCube.Solver |
numOfPendings | Game.LupupuCube, Game.LupupuCube.Solver |
numOfStates | Game.LupupuCube, Game.LupupuCube.Solver |
Pattern | Game.LupupuCube, Game.LupupuCube.Cube |
PEN | Game.LupupuCube, Game.LupupuCube.Solver |
Pending | Game.LupupuCube, Game.LupupuCube.Solver |
Pentagram | Game.LupupuCube, Game.LupupuCube.Cube |
Phase |
1 (Type/Class) | Game.LupupuCube, Game.LupupuCube.Phase |
2 (Data Constructor) | Game.LupupuCube, Game.LupupuCube.Phase |
Plus | Game.LupupuCube, Game.LupupuCube.Cube |
pMatrix | Game.LupupuCube, Game.LupupuCube.Phase |
Pos | Game.LupupuCube, Game.LupupuCube.Phase |
Position | Game.LupupuCube, Game.LupupuCube.Phase |
posX | Game.LupupuCube, Game.LupupuCube.Phase |
posY | Game.LupupuCube, Game.LupupuCube.Phase |
ppAction | Game.LupupuCube, Game.LupupuCube.Solver |
ppCube | Game.LupupuCube, Game.LupupuCube.Cube |
ppPhase | Game.LupupuCube, Game.LupupuCube.Phase |
ppStage | Game.LupupuCube, Game.LupupuCube.Stage |
prefValue | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
pSaladPos | Game.LupupuCube, Game.LupupuCube.Phase |
readStage | Game.LupupuCube, Game.LupupuCube.XML |
Right | Game.LupupuCube, Game.LupupuCube.Phase |
setEast | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setHeight | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setNorth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setSouth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setValue | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
setWest | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setWidth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setX | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
setY | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
sHeight | Game.LupupuCube, Game.LupupuCube.Phase |
Size |
1 (Type/Class) | Game.LupupuCube, Game.LupupuCube.Phase |
2 (Data Constructor) | Game.LupupuCube, Game.LupupuCube.Phase |
Solution | Game.LupupuCube, Game.LupupuCube.Solver |
solve | Game.LupupuCube, Game.LupupuCube.Solver |
solveM | Game.LupupuCube, Game.LupupuCube.Solver |
SP | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
SpacingLayoutWidget | Game.LupupuCube.UI, Game.LupupuCube.UI.SpacingLayout |
Spring | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
SpringLayoutWidget | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout |
SpringT | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
Square | Game.LupupuCube, Game.LupupuCube.Cube |
Stage |
1 (Type/Class) | Game.LupupuCube, Game.LupupuCube.Stage |
2 (Data Constructor) | Game.LupupuCube, Game.LupupuCube.Stage |
statElapsed | Game.LupupuCube, Game.LupupuCube.XML |
Statistics |
1 (Type/Class) | Game.LupupuCube, Game.LupupuCube.XML |
2 (Data Constructor) | Game.LupupuCube, Game.LupupuCube.XML |
statTestedStates | Game.LupupuCube, Game.LupupuCube.XML |
stInitial | Game.LupupuCube, Game.LupupuCube.Stage |
stSize | Game.LupupuCube, Game.LupupuCube.Stage |
stTitle | Game.LupupuCube, Game.LupupuCube.Stage |
sWidth | Game.LupupuCube, Game.LupupuCube.Phase |
Triangle | Game.LupupuCube, Game.LupupuCube.Cube |
UGr | Game.LupupuCube.Graph |
unsetEast | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetHeight | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetNorth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetSouth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetWest | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetWidth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetX | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unsetY | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Constraints |
unSP1 | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
unSP2 | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
Up | Game.LupupuCube, Game.LupupuCube.Phase |
Vertical | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
walk | Game.LupupuCube, Game.LupupuCube.Phase |
WalkLeft | Game.LupupuCube, Game.LupupuCube.Solver |
WalkRight | Game.LupupuCube, Game.LupupuCube.Solver |
widgetHeight | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
widgetWidth | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
writeSolution | Game.LupupuCube, Game.LupupuCube.XML |
|+| | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |
|-| | Game.LupupuCube.UI, Game.LupupuCube.UI.SpringLayout, Game.LupupuCube.UI.Spring |